Setting Up Your Own Roblox Roleplay Name GUI Script

If you're building a life-sim or a town-style game, finding a solid roblox roleplay name gui script is usually one of the first things on your to-do list. It's that little floating tag above a player's head that tells everyone else who they are—maybe they're an officer, a medic, or just someone named "Dave" who owns a pizza shop. Without it, your roleplay world feels a bit empty, like a city full of anonymous clones running around.

Setting one up isn't as scary as it sounds. Even if you aren't a pro scripter, you can get a functional name system running pretty quickly. The goal is to let players type a name into a box, hit a button, and have that name appear right above their character for everyone to see.

Why the BillboardGui is Your Best Friend

In the world of Roblox development, most things you see on your screen are part of the ScreenGui. But for roleplay names, we use something called a BillboardGui. The main difference is that a BillboardGui doesn't just sit flat on your screen; it exists in the 3D world and follows the player around.

When you're looking for or writing a roblox roleplay name gui script, you're essentially telling the game to take a piece of text and "glue" it to the player's head. You usually parent this GUI to the character's "Head" or "HumanoidRootPart." If you've ever played a game like Brookhaven or Adopt Me, you've seen these everywhere. They fluctuate in size based on how far away you're standing, which is a neat little built-in feature of the BillboardGui object.

Breaking Down the Basic Script Logic

To get this working, you really need three main parts: an input box for the player, a way to send that info to the server, and the tag itself.

First, you'll want a ScreenGui in StarterGui. Inside that, you'll have a TextBox where the player types their roleplay name and a TextButton to submit it. But here's the catch: if you just change the text on the player's screen using a LocalScript, nobody else will see it. In a roleplay game, that's useless.

This is where RemoteEvents come into play. Your roblox roleplay name gui script needs to use a RemoteEvent to tell the server, "Hey, this player wants their name to be 'Sheriff Woody'." The server then takes that name and applies it to the BillboardGui over their head. Because the server did it, every other player in the game gets the update.

Creating the Input Menu

Most people start by making a simple menu that pops up when you join or when you click a "Change Name" button. Keep it clean. Use a nice font, maybe a slightly rounded frame, and a clear "Submit" button.

In your LocalScript attached to the submit button, you'll want to capture the TextBox.Text property. Before you send it off to the server, it's a good idea to check if the text is empty. You don't want people walking around with invisible names—unless that's a specific feature for ninjas in your game, I guess.

Dealing with the Server-Side

Once the server receives the name from the RemoteEvent, it has to do the heavy lifting. The script should find the player's character, look for the BillboardGui (which you should have probably stored in ServerStorage or created on the fly), and update the TextLabel inside it.

If the player doesn't have a name tag yet, the script should clone one and weld it to their head. A common mistake is forgetting to set the Adornee property of the BillboardGui. If you don't set the Adornee to the player's head, the name might just hover in the middle of the map or not show up at all.

Making the Names Look Professional

A plain white text label is fine, but it's a bit boring. Most modern roblox roleplay name gui script setups include a few extra bells and whistles. For example, you might want to add a "Job" or "Rank" line.

You can use different colors for different roles. Maybe the police get blue text, the fire department gets red, and civilians get white. You can even use UIStroke to give the text a nice outline, making it much easier to read against the bright Roblox sky or dark buildings.

Another cool trick is using RichText. This allows you to use simple HTML-like tags to make certain words bold or a different color within the same label. It really levels up the look of your game without requiring a ton of extra coding.

The Most Important Part: Text Filtering

I can't stress this enough: if you're letting players type their own names, you must use Roblox's text filtering system. If you don't, your game will likely get flagged or taken down. Roblox is very strict about safety, and they provide a service called TextService for this exact reason.

Your roblox roleplay name gui script on the server should use FilterStringAsync. This takes the player's input and runs it through the Roblox filter to catch any "bad words" or inappropriate phrases. It might seem like a chore to set up, but it's a non-negotiable part of Roblox development. It ensures that your roleplay environment stays friendly for everyone.

Saving Names Between Sessions

If a player spends ten minutes coming up with a complex backstory and a name like "Commander Sterling of the Galactic Federation," they're going to be pretty annoyed if they have to re-type it every time they rejoin.

To fix this, you'll want to integrate a DataStore. When a player changes their name, the server script should save that string to their profile. Then, when the PlayerAdded event fires next time they join, the script checks the DataStore, finds the saved name, and automatically applies it to their name tag. It's a small touch, but it makes your game feel much more "finished" and professional.

Avoiding Common Scripting Pitfalls

One big mistake I see often is putting too much logic in the LocalScript. Remember, anything on the client can be messed with by exploiters. While someone changing their own name locally isn't the end of the world, it's better to have the server handle the "truth" of what the name is.

Another thing to watch out for is the "offset" of your BillboardGui. If you don't set a StudsOffset (usually a value like 0, 2, 0), the name tag might clip directly into the player's face. You want it hovering just slightly above the head so it's readable but doesn't feel like it's a part of their hat.

Finding Scripts vs. Writing Your Own

You can find plenty of "free models" in the Roblox Toolbox for this. Some are great, others are well, a bit of a mess. If you use a pre-made roblox roleplay name gui script, always read through the code. Look for any weird "require" statements that might lead to backdoors or viruses.

Honestly, writing your own is usually the better move. It helps you understand how your game actually works, and you won't have to spend hours trying to figure out why someone else's messy code isn't working with your specific UI. Plus, you get the satisfaction of knowing you built it from scratch.

Final Touches for Your Roleplay Name System

Once you have the basics down, think about how you can make it unique. Maybe the name tag fades out when you get too far away to keep the screen from getting cluttered. Or maybe you add a "typing" indicator that shows up above the name tag whenever the player has their chat box open.

The beauty of a roblox roleplay name gui script is that it's a foundation. Once the system is in place, you can keep adding features to it as your game grows. Whether it's showing a player's level, their current mood, or their favorite faction, that little tag above their head is the key to immersion.

Just keep it simple to start, make sure the filtering works, and you'll have a solid system that players will appreciate. Happy building!